
Tiger I Ace (3CP | 900MP / 14 POP): Calls the Ostheer Tiger as a Tiger Ace, and it has an munition based ability that allows its crew to fire 25% faster, something that could be of help against heavier enemy tanks.It makes infantry to deal more damage and to fire with more accuracy, also it also projects a healing aura so infantry heals each other, but it isn't that strong at all so be aware of this when using it(which means don't think it makes them invincible). You can consider it to be very similar to some sort of energy drink. Pervitin (2CP | 75MU): This is a medicine given in WW2 to infantry, not specific to the German army, because other countries used it too, but we featured it here.Conscription (1CP | Passive ability): Makes infantry based units deploy 10% faster.It will fire against enemy units with it's four MG cannons. ME 109 Strafing Run (2CP | 150MU): Calls a ME 109 to strafe infantry units in a specific area.Pakwagon (3CP | 450MP / 4POP): This is a call-in ability which brings a modified Ostheer halftrack equipped with a 75mm Pak 40 cannon to the field, and it can use the camouflage ability.This vehicles are treated like mines, so they don't move but players can detonate them whenver they like too instead of waiting for a vehicle to trigger them! Goliath Heavy Mine (1CP | 125MU): Allows the Sturmpioneer squads to deploy this explosive device like a mine, exploding when a vehicle rolls over it dealing devastating damage to anything in the blast radius.

At the left hand side we have the following abilities:
